In the Death Plateau quest the player is asked by Denulth in Runescape

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The Death Plateau is an elevated plane located in the southern Troll Country. The Trolls have taken up camp on the plateau, using it to launch raids at night on the nearby village of Burthorpe. In the Death Plateau quest the player is asked by Denulth, head of the Burthorpe Imperial Guard, to find another way up to the plateau, as the main path is heavily guarded. Several Thrower trolls watch the pass and attack any trespassers.

In the Death Plateau quest, a safe passage into the troll lands is found within Sabbot’s cave, which is basically an agility dungeon.The more dangerous route can be taken by following the main path up the plateau, however due to a large amount of Thrower trolls guarding this route it is recommended to use Protect from Missiles or to take the longer route. Also if your prayer is lower then 40, you can use a Fremennik Round Shield to lower damage to about 10-20 life points.

There is a very large number of Trolls on the Plateau, these include; Thrower Trolls, Mountain Trolls, and several higher ranking trolls. At the centre of the Plateau lies a gigantic Cooking pot where many unlucky adventurers and soldiers have met their ends. The Cooking pot is maintained by Ash and Dung, two troll cooks who often argue about the best methods of cooking humans for lunch.

This location is also visited during My Arm’s Big Adventure, when the player has to search the cooking pot for a Goutweedy lump after a previous adventurer was cooked there.Players who received a troll Slayer task often come here with a cannon, as it guarantees quick experience while being able to hide behind the tents there.

Including the other non-icy parts of the Troll Country, this place has been updated in March 15 2011.Sometimes when a troll attacks the player while he/she is climbing the cliffside in the route to God Wars Dungeon, the player appears to climb air like the cliff. He/she will be placed on top of the cliff, anyway.

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The colony is home to a large number of dwarves in Runescape

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The Ice Mountain Dwarven Colony is an unofficial name given to a large underground city found beneath Ice Mountain in northern Asgarnia. The colony is home to a large number of dwarves, who are connected to the dwarven capital city of Keldagrim and the Dwarven Realm. The colony is seen only in the first RuneScape novel, Betrayal at Falador. Although players cannot access the city, they can visit the Dwarven Mines, an area in which many of the colonists work.

The Colony is led by a Council of Elders, who represent the most experienced members of the Colony.According to the novel, one of the Colony’s smaller entrances exists on the peak of the Mountain; however, this cannot be found in-game. Unlike most of the dwarven settlements that players can visit, the Colony appears to much less industrialized and adheres to more traditional dwarven cultural values, such as those seen in its former neighbor of Camdozaal.

It appears that most of the city’s metalworking is done completely by hand, rather than by machinery as is often seen in Keldagrim. Feasting, singing, spoken tales, and Guthixian religion all play a much greater role in the Colony than in more modern dwarven settlements.

Prior to the War of 164, the Colony held an uneasy truce with Asgarnia. However, factors such as mining rights and land claims limited the friendship of the two. The Colony ultimately became more open with Asgarnia because of Kinshra Lord Sulla’s hostile attacks on the region, including the Battle of the Monastery and the Battle of the Glacier.

This culminated during the Siege of Falador, during which the Colony aided Asgarnia by sending several hundred Dwarven Black Guard soldiers to the aid of the city. Since 164, the Colony has become much more open with Asgarnia, and its mining rights have been expanded to include the southern reaches of the Dwarven Mines. As an act of goodwill, qualifying humans are permitted to use the Mining Guild, which legally could be made a dwarf-only area.

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It is dedicated to the god Saradomin in Runescape

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The Ardougne Monastery in the kingdom of Kandarin is a building located south of Ardougne Zoo and north of the Fight Arena. It is made up of two two-story towers joined by a single-story foyer. It is dedicated to the god Saradomin.

There are several coal rocks and iron rocks that may be mined near the entrance to the monastery. A bush Farming patch is also located near the entrance.

The Ardougne Monastery is home to Brother Omad, who is the starting point for the Monk’s Friend quest. He also finishes the quest, and the Ardougne Monastery houses the party at the end of it.

The Ardougne Monastery and its grounds are inhabited by several attackable monks. Just like the monks in the Edgeville Monastery, the monks within the Ardougne Monastery do not heal players or themselves, and are hence not very good for training.

The foyer contains two altars. It also contains Brother Omad who, when talked to after the quest, will start a mini-party for the player, with balloons dropped from the ceiling. Balloons can be popped by clicking on them, and popping a balloon is an easy task for the Ardougne Tasks. The Ardougne cape, the main reward of the Ardougne Tasks, has the ability to teleport players directly to the Ardougne Monastery an unlimited number of times.

The east tower contains a spiral staircase to an upstairs room, but it does not seem to contain anything useful on either floor. The west tower’s ground floor contains a stove and a lit candle spawn. A spiral staircase leads up to a small room containing two beds.

To solve a medium Treasure Trails clue, players must kill a monk in or near the Ardougne Monastery to obtain a key that opens a Chest in Varrock.

This is the only monastery/church with more than one altar.Although this is the P2P-only Monastery, the skillcape of prayer is only buyable in the Edgeville Monastery.Imps appear very frequently in this area, as many as three at a time.

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It is only accessible to players fully completed the Monkey Madness quest in Runescape

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Marim is a village on Ape Atoll, inhabited by various monkeys who are ruled over by King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness quest, and most of the quest takes place there. The village is most likely named after Marimbo, the monkey god. There are various shops and stalls around the village, including one of the only two places that sell Dragon scimitars, the other one being Dealga’s Scimitar Emporium in Varrock.

At the south of Marim is the Ape Atoll Agility Course, which can only be used in ninja monkey form.Marim is very dangerous to low-levelled players because of the aggressive, poisonous scorpions crawling around. There are also monkey archers situated at various locations that will shoot players if they see them, dealing high damage. However, players will be safe if they are wielding a Greegree. That said, the entire island is extremely volatile to most players if they are not using a greegree.

Marim is a prime location for people wishing to train Strength, due to the fact that there is an altar in close proximity to Monkey Guards, allowing the use of higher level prayers without the need for prayer potions meaning a player can stay for long periods of time without the need of food. The Monkey Guards also regenerate health quite quickly and respawn relatively fast, allowing for very fast experience at higher levels. This method of training strength is especially useful using the Dharok’s set, because players can remain low health with minimal fear of dying.

This does however have its own problems, the small spiders near the altar can poison which can lead to deaths of players remaining at low health. However, this can be negated with the use of an Anti-poison totem – note that the Anti-poison totem is wielded in the shield slot, and as such, cannot be used in conjunction with the Dharok’s set. Alternatively, a prayer book may be in the inventory and can heal poison infinitely at the expense of prayer points which can be restored at the altar.

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The bitterness created by the impoverishing of Witchaven in Runescape

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The Fishing Platform is located due east of Witchaven, in the ocean. To reach the Fishing Platform, start the Sea Slug Quest and talk to Holgart, who will row the player back and forth. After starting the Slug Menace quest, the NPC Jeb will provide that same service. Holgart resumes service after Salt in the Wound

The exact date the Fishing Platforms was constructed is unknown, but it is known that is has not been around for too long. Its close proximity to the fishing town of Witchaven meant that once the Fishing Platform was completed, the village’s livelihood as a fishing village was annihilated. The bitterness created by the impoverishing of Witchaven is involved in the Slug Menace and Kennith’s Concerns quests.

The fishing platform has four fishing spots on the east side of the ground floor. These fish can only be caught by bait fishing or net fishing. The nearest two banks are at Legends’ Guild and East Ardougne. Raw fish may also be sold to Ezekial Lovecraft, and bait may be bought for the earned money. This allows players training Fishing to “camp”, training non-stop.

On the second floor is a boy named Kennith, whom players must rescue during the Sea Slug Quest.During the Slug Menace Quest, the fishing platform is invaded by possessed giant lobsters, but they disappear after Salt in the Wound.

Bailey, the caretaker of the Fishing Platform who is not one of the possessed until a point in Salt in the Wound. He was freed after the quest.Fishermen, who are possessed by Sea slugs. After Salt of the Wound, they become liberated.Kennith, a small boy.

Holgart, who will row the player back to and from the platform before Slug Menace and after Salt in the Wound.Jeb, a sea-slug possessed man who will row the player to and from the platform after starting Slug Menace until before Salt in the Wound. The examine text on the ice cube by the ladder reads “Ice, ice, baby”, a reference to Vanilla Ice’s song of the same name.

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Quite a good place for players to train their ranged or magic skills in Runescape

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The Hair of the Dog tavern is located in Canifis, south of the town square. Although it isn’t very popular, due to its remote location, players who have completed Priest in Peril can teleport there by entering a Kharyrll portal in a player-owned house or, if they have also completed the Desert Treasure quest, by casting Kharyrll Teleport from the Ancient spellbook.

The tavern has numerous tables throughout the main room and, as such, is quite a good place for players to train their ranged or magic skills. Players are able to stand on the opposite side of a table from a werewolf and attack them from a distance, meaning the werewolves cannot attack them back. Players are also able to attack with melee, but should be aware that using any weapon other than the Wolfbane dagger will cause the humans to change to their werewolf forms. This can be potentially dangerous for lower-levelled players.

The In Search of the Myreque quest can be started here by talking to “stranger” (later called Vanstrom Klause).The pickled brain needed in the Creature of Fenkenstrain quest can be found here.The blood diamond section of the Desert Treasure quest can be started by talking to Malak.

Behind the bar is a trapdoor that leads down into the basement and out through a secret door to some caves and also out into Mort Myre Swamp. It is the start of the shortcut through the swamp to Mort’ton.

A Trapdoor Shortcut in Canifis to Mort’ton – Obtained by training Zachory Bragg to level 99. This shortcut uses the same trapdoor behind the tavern in Canifis. In order to use this shortcut, the option must be toggled on in the character interface by clicking on Zachory Bragg’s level 99 description. The shortcut places the player’s character next to the swamp boat in south-eastern Mort’ton.

The name “Hair of the Dog” is a reference to “Hair of the dog”, a nickname for a type of alcohol that is drunk to reduce the effects of a hangover. There was also also a popular heavy metal song, “Hair of the dog” by the band Nazareth in the 1970s.

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Many things to discover on the different floors of the Tower in Runescape

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Long ago, the Wizards’ Tower was regarded as the ultimate destination for those who wished to discover magic and its secrets. Its spire reached into the heavens as a sign of its importance and prominence. Then invaders burned it down, and so many of its secrets were lost in embers.

The Wizards’ Tower has been painstakingly rebuilt by the wizard Sedridor and his wizard compatriots, who are looking to recapture the glory days when magic would attract pilgrims from far and wide to discover its secrets. The basement of the old tower was unharmed during the fire long ago, and is a testament to the wonders that wizards long ago discovered.

Sedridor would move mountains to recover those glory days, but he may need some help in doing so. The Wizards’ Tower is ominous by its location, isolated from the rest of the mainland on its own blustery island. The only way to access the Wizards’ Tower is via a long bridge which can be found to the south of Draynor Village and to the west of Lumbridge.

The long bridge makes attacking the Wizards’ Tower incredibly difficult. Because of the way it’s constructed, siege engines would not be able to navigate their way onto it, and battalions would have to file their way toward the castle in narrow ranks, making them easy targets for the Tower’s defences.

There are many things to discover on the different floors of the Wizards’ Tower. For instance, a mysterious wizard on the first floor of the tower, who only goes by the name of ‘Wizard’, will craft you some split-bark armor if you bring him some bark pieces and fine cloth.

Adventurers will be able to further their skills with the help of Sedridor’s teleportation spells. Also, those who want to learn more about Runecrafting, and have a high-enough skill level, will be able to take part in the Great Orb Project, hosted by the Runecrafting Guild.

Wizard Grayzag’s lesser demon is a prime target for practicing Magic and Ranged. A swift Telekinetic Grab will also retrieve any rewards you get for killing it.There is a fairy ring to the south, just outside of the Wizards’ Tower.

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The fastest way to get to the colony is by magic carpet in Runescape

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The Monkey Colony is a minuscule village located in the Kharidian Desert. It is built during the quest Do No Evil and can be only accessed during or after the quest. The colony is officially ruled by King Awowogei, but appears to be governed locally by the three wise monkeys, Mizaru, Kikazaru, and Iwazaru as they are in an elevated position compared to the other monkeys.

The fastest way to get to the colony is by magic carpet, either by the one at the Shantay Pass or the one in the south part of Pollnivneach. Another quick way to get there is to take a Bandit camp teleport and run east-north-east from there. A slower alternative is through fairy ring BIQ then running south.

To the north-east of the tent is a magic carpet. Taking it will allow you to go to the Shantay Pass or southern Pollnivneach. Getting to the colony from these two carpet spots is free. It is also possible to travel from the Shantay pass to southern Pollnivneach by intermediary or the colony without stopping though.

The rug merchant in the outpost is a monkey and there is a human assistant meditating on the floor.An M’speak amulet is not needed to take the carpet. Simply attempt to talk to the monkey rug merchant and the human assistant will speak to him for you.

The monkey outpost contains three different stalls. A gem store, a general store and a banana store. It would appear that their locations vary depending on where they were placed during the quest, making them rather unique. Wandering around the camp is a chimp ice chimp. As his name implies, he sells chimp ices for a price of 100 coins.

These chocolate treats can be delivered to King Awowogei for additional rewards after the quest, most notably cosmetic improvements to the colony. After 5 deliveries, a Monkey statue will appear in the colony. The same will happen at the 10th and 15th delivery. Upon bringing the 25th chimp ice to the monkey king, all the guards in the colony will become monkey knife fighters, though these cannot be pickpocketed nor be knocked out.

Upon completion of Diamond in the Rough players with 80 agility can access a hidden cavern in the colony for 20000 agility experience and additional rewards.

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Only click the cloud right in front of the player to get out of the clouds in Runescape

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The Gorak Plane is a dimension inhabited only by Goraks. The plane is only accessible through the fairy rings (code DIR). Players can use fairy rings once the Fairytale II – Cure a Queen quest is partially completed, and players visit the Gorak Plane during that quest to retrieve a pair of Gorak claws, an ingredient for Magic essence potions.

The Goraks constantly draw the life essence from any living being they encounter, as well as the world they live on. In doing so, they have effectively trapped themselves on this small plane, leaving what’s left of it noticeably warped. The plane is not a multi-combat area, and there are occasional safe spots along the cloud wall.

The Gorak Plane is a relatively small area, shaped roughly like a doughnut. In the middle is a large number of lumbering goraks, and the fairy ring. When players enter the plane, the Goraks are unaggressive. However, if a player attacks a Gorak while inside the circle it will retaliate. Furthermore, when a player leaves the fairy ring, all Goraks immediately become aggressive and the fairy ring can no longer be used as a ‘safe spot’.

Around the middle is a grey cloud, that can be entered by clicking on it. Note that entrance into the cloud can fail, so it should not be relied on to escape the Goraks if in mortal danger. The outer ring of the plane is a thick cloud, with occasional arcs of electricity visible. Around the outer rim is a thicker cloud. This layer can’t be passed, and if clicked, the player gets disoriented and randomly appears in another part of the ring.

To leave, click on the inner rim of the cloud. It can be difficult to leave the outer ring, so if a cloud doesn’t yield, continue around the circle testing the clouds; eventually a part of the cloud will yield. Be prepared for when the clouds do yield, because all Goraks will immediately become aggressive again when entering the centre.

Note that if the player tries to enter a cloud next to them, they will not enter it, but walk 2 steps in that direction. This glitch has not been fixed; only click the cloud right in front of the player to get out of the clouds.Gorak attacks ignore prayer and hit hard, so be careful when in the Gorak Plane. When Goraks hit, not only do they damage a player’s life points, they also drain a random skill by 1 each time they hit.

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Players can change between the normal and The Ancient Curses Prayers in Runescape

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Senntisten Temple is a temple found in the Digsite Dungeon under the Digsite and is a part of the quest The Temple at Senntisten. After completing the quest, players can change between the normal and The Ancient Curses Prayers by praying at the Altar of Zaros. The altar also provides a 15% boost to the player’s Prayer level.

The temple was once part of the capital of the Zarosian Empire, Senntisten. After Zamorak banished Zaros, the temple, along with rest of the capital, was overrun by Zamorak forces. The remains of the city were only recently uncovered.

During the quest, an adventurer assisted Azzanadra in retrieving the Frostenhorn, Barrows icon, and the Relic previously stolen from Entrana. With all the relics in place, the temple is restored and Azzanadra can again communicate with Zaros. It seems that the portal links Zaros to Gielinor.

There are several level 22 Skeletons roaming the west chamber of the Temple. Azzanadra explains that Zarosians honour their dead by burying them next to the temple. After Zamorak forces destroyed the temple, the undead naturally roam the area.

There are four ways of getting to the temple:

Use a Digsite pendant;
Use a gnome glider from the Grand Tree to destination Lemanto Andra;
Use the Senntisten Teleport from the Ancient Magicks spellbook;
Walk from Varrock or Al Kharid to the Digsite.

While the temple is being restored, there is one lone workman on the piece of land between the lava pits in the east. You can’t talk to or interact with him in any way.

The symbol on the floor in this temple is not entirely the same as Zaros’ symbol, because the cross in the circle is not tilted. This is quite curious, as this temple is one of the major temples of Zaros, yet it has a strangely different symbol. This also may be a mistake made by jagex. Though it seems unlikely it is still very much possible.

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