Crafting The Perfect Dungeon In PoE Incursion League

Do you know you can travel through time to craft the perfect dungeon in PoE Incursion League? As we all know that the new expansion, which launches on June 1.

It has the speed of Breach with a deep strategic layer evocative of Bestiary. Oh, and you also can screw with the time continuum, u4gm looks forward to its arrival just like you.

Back to the Future

Incursion focuses entirely on an ancient Vaal treasure temple called Atzoatl that was lost after the Vaal Cataclysm. No one knows where to find it, but a new character called Alva Valai has a hypothesis on how to uncover its location. As players enter each new area during a regular campaign, they’ll encounter Alva standing next to some Vaal marker stones.

Incursion League

If you talk to her, she’ll offer to use these stones to send you to the temple as it existed in the past. In doing so, you’ll gradually reveal the location of the temple as it exists in the present.

These incursions send you into a random room within Atzoatl in the past where you’ll only have a limited amount of time to kill all the monsters found there. Each kill grants you more time, but you’re still going to need to move as fast as you can. Because this section is so time-intensive, there’s no need to worry about picking up items or managing your inventory.

A bar on the bottom of the screen tracks your progress toward killing every monster in the area and, once the timer runs out and you’re sent back to the present, all the items you would have accumulated spill out in one glorious fountain of loot.

The architect in the room

That’s still just scraping the surface of how you can shape Atzoatl’s present-day version, however. When looking at the map that Alva shows the player, each room of the temple has a function that might be of interest to them. “Every room has things that it adds to the temple,” Wilson explains. He mentions a Vaal breeding grounds room, which increases the density of monster packs around the present-day temple. That’s a good thing because more monsters means more killing.

Like passages, players have agency over which rooms spawn in their version of Atzoatl, too. In the past, each room you enter has two architects that are competing with one another to shape the room according to their design.

If I enter the Vaal breeding grounds, for example, and kill the associated architect, the competing architect has free reign to transform the room into whatever his specialty is. If, however, I kill that competing architect instead, the Vaal breeding ground architect will upgrade that room, making it a tier two version with stronger effects – in this case even greater monster density. Each of these rooms can be upgraded three times in this way.

Bow Scion – Need Help Picking 2nd Ascendancy in PoE

I’m starting act 10 and I need help picking my 2nd ascendancy. I went with deadeye for my first one and im not sure what to pick for the second. I use tornado shot for clearing and barrage on bosses.

poe builds

Im currently using a doomfletch prism and im not sure if I will ever switch to something else. According to POB, I lose massive damage switching to any other unique bow. Im trying to take crit nodes now as crit seems to provide way more DPS than non-crit.

Slayer

  • Pros : Overleech is great. Culling strike is a nice bonus.
  • Cons : Extra AOE doesnt affect either tornado shot or barrage. No reflected physical damage is meh considering that most of my damage comes from elemental damage anyway.

Assassin

  • Pros : Extra base critical strike, passive power charge generation is great. Increased move speed helps when clearing.
  • Cons : No reflected damage from crit strikes is pointless since you will still die to reflected damage from the occasional non-crit anyway. 40% chance to poison seems pointless as I have been told you need to go full assassin to make poison damage work.

Elementalist

  • Pros : 20% more elemental damage is great, so is immune to elemental reflect.
  • Cons : 40% increased effect of heralds seems very vauge, i cant tell if it buffs the AOE damage only or also the damage to each hit you do. Being able to summon 1 more golem seems pointless since i am not specced for minions and keeping golems alive seems very hard unless you spec for minions.

I would like to do as many map mods as possible as i hate re-rolling maps. Any suggestions? Do you want to poe currency purchase? If you do, you can visit U4GM to have more guides and methods about this.

How To Successfully Build Your First PoE Character

In Path of Exile, are you a new player? If your answer is yes, I guess you may have doubts though on building your first character. You may don’t feel like you know what you are doing.

Here are some brief tips that I hope will help you, meanwhile, bear in mind that keeping an eye on poe currency purchase is not a bad thing for you:

Path of Exile

1. 100% follow a guide and a good one to start the game, and generally don’t go to nuts going away from it. This game has a lot of stacking mechanics that can make what seems like a better option not actually work out that way.

2. As you go through a good guide and character you will grasp a lot of things that will really help from there. If you go it alone just be willing to know your first couple characters will likely hit walls in the game you just can’t get over and you will be hard pressed to figure out why that happens.

3. Definitely go for league starter I like to try to find HC SSF because you know that will be safe but any SSF is a great idea for a starter build.

4. If you’re gonna get frustrated/discouraged when your first builds hit progression walls and you have to start over, follow a guide.

5. If you want the challenge of making your own build and don’t mind investing the time into the (very steep) learning curve then make your own.

6. Do what you like but following a build guide is a great idea untill you understand how building works therres a guild out for basicly 80% of the things you want and will help cut a lot of pain trying to gdt damege out later on.

7. And note fyi if ur dieing try to get your resistances to 75% expect chaos that’s majority of the issue in any build.

There’s a lot more players guide on U4GM, so be sure to check out if you need some guides.

U4GM is the Safe Palce To Buy Cheap PoE Orbs

If you’re a Path of Exile fan and you need some extra poe orbs, the folks at U4GM have you covered! A ton of POE orbs and items are up for sale at reasonable prices and from a trusted seller. If you’re not familiar with U4GM, the site sells items for multiple games, and gives traders a safe environment to conduct business.

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U4GM.com works with many legit PoE Currency suppliers to make sure enough PoE Currency stock, and all PoE Currency from our suppliers are hand-making by professional game farmers. U4GM.com has lots of regular customers and solid base of suppliers and all PoE Currency is protected to gamers accounts.

Why many people choose U4GM?

Safe Trade Method
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PoE – Brain Deadest Tanky and Single Target Build for Flashback

I just want to walk through maps without worrying really. Farm up a bunch of currency and what not from all the crazy league mods. I was thinking either Shield Charge-Discharge, Jugg RF, Mjolner(?).

Mostly it depends on what kind of character you want to play. Hopefully its cheap/able to be league started as well, Jugg RF with Anime guardian Dyadus seems to be the leading pick right now though. So you want it to be :

1) low budget for league start

2) super tanky

3) high clear speed

4) great single target

This is just never going to exist. You’re going to have to sacrifice 1 of those in any top tier build, 2 for a mid tier or niche build. There isn’t a holy grail build that can do all content on a 50c budget at high speed.

Some top meta picks for example:

Tornado shot
High speed, decent single target, can start out low budget and keep investing, not tanky at all.

Autobomber / discharge
Insane clear speed, fairly low budget to get started, medium-low tankiness / survivability, basically zero single target.

Jugg RF
Low clear speed, super tanky, medium-low budget, medium but unkillable single target.

LLRF
Varies a bit per ascendancy, but ranges from good to top tier clear speed, pretty tanky to insanely tanky, decent to solid single target, and pretty high starting cost no matter what since you need a shavs and decent gear to not suck.

Gc totems / mines
Low clear speed, high survivability, low budget, insane single target.

Frost blades / molten strike: good clear speed, good single target, low budget to start with possible investment, usually quite squishy. These are all solid options, though obviously more meta picks. I’m not familiar with the animate guardian build you’re talking about but if it looks fun just play that! The in-game currency is available at the professional online gaming house. The interested gamers can poe buy currency from those professional online gaming houses in the most affordable cost.

PoE – High Quality Rare Items Like Chaos Would Drop More Frequently with IIR than IIQ

Slipperyjim’s test has enough data to be interesting, but there are too many confounding factors and missing elements to the study to draw strong conclusions. Here are some ways it could be improved to give us much stronger evidence and rule out other causes. Do you want to poe buy items? If you do, you can visit U4GM to have more guides and methods about this.

poe tips

1. Run all the maps white. Alch-and-go introduces a lot of variance in the test. If they aren’t run white, we need to know the iir, iiq, and packsize of every map so we have a chance to correct for those factors. Additionally, it’s important to record any mods that affect pack composition or externally effect packsize like nemesis, beyond, %more magic, %more rare.

2. No prophesies. I think he controlled for this.

3. Pick up ALL currency, including wisdoms and portals. They give a lot of data about the overall amount of currency dropping. It’s possible that IIQ isn’t working at all or isn’t working on white mobs and all we’re observing is RNG in which particular orbs drop.

4. Pick up ALL divination cards. They’re currency too.

5. Skip all breaches, abysses, and boxes. They may have different drop rules and can contaminate the examples. From the spreadsheet view, it looks like he may have encountered a lot more breaches in the IIR runs and breaches drop a ton of currency. Alternatively, record how many breaches and how many abysses were opened on every map.

6. Also test with 0 IIQ and 0 IIR. As mentioned before, it’s possible that IIQ simply isn’t working or isn’t working on white mobs. It’s also possible that IIR has been changed to give hidden quantity to currency drops (say at a 1/3 rate or so). This could easily be tested if we had a 0/0 baseline.

7. If vendoring items, don’t include the orbs you get from the vendor in the sample. I’m guessing he did this correctly, but am not sure. IIR should give a lot more uniques and rares that will vendor for alchs and that’ll contaminate the sample.

Also, if you’re doing alch-and-go, you need to record a bunch of mods that can have a big hidden effect on pack size and composition. Need to pick up every div card too. Skip boxes.

PoE – IIQ and IIR Dropped the Same Distributions of Currency

So I watched slipperjim8’s video on IIQ vs. IIR, where he ran 500 maps at 1) 90% quantity, 0% rarity, and 2) 0% quantity, 270% rarity. He definitely seemed pretty thorough, but I wanted definite proof of his claim. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe trade currency with instant delivery.

path of exile

Match Warning
I’m not great at this, but I performed a chi-square test on his data for the currency drops to determine if there was a statistical difference between the two drop rates. Essentially, this test returns a value that tells us how far every experimental value is from an expected count, or what that same value should be if there was no difference between IIQ and IIR. It is very similar to the Error calculation you would do in a lab, or something similar. I put all of slippery’s values into Excel (a little hard to do from the screenshot), then made a separate table of the expected counts. Since the built-in Excel CHISQ.TEST isn’t very useful, I made this table by hand. I then made a third table, finding the chi-square component of each “pairing” of values, that is, the experimental value and its matching expected value.

Currency Drops
My null hypothesis was that the distributions of currency drops were the same for IIQ and IIR, and the alternative was that they are not. This essentially means that I will be testing the distributions of currency drops against some theoretical one in which there is no difference between the two.

If you are going to perform a statistical test, i’d isolate a specific hypothesis to test. For example, the original post mentioned a theory that high quality rare items like chaos would drop more frequently with IIR than IIQ, so i’d partition the dataset into these rare currency items to test that hypothesis. Or test a hypothesis that lower value currency items drop more frequently with IIQ vs IIR.

Playing Path Of Exile Is A Good Choice For You

In Path of Exile, there is so much information to take in. If you enjoy games with complex systems that require time and practice to understand, PoE is a good choice for you. Below, u4gm will give a simple introduction and guidance for this game.

This game is about making a plan for what kind of build you want for your character, and the passive tree is the means you use to do it. So once you have your plan, you pick the character and allocate the nodes that you’ll need for your build.

For example, if you want a non-critical melee build that relies on physical damage, you hit nodes that will increase physical damage. Resolute technique is a keystone (big node) that would be essential for such a build because your attacks can’t be evaded. You won’t deal crits, yes, but since the said build is a physical one, resolute technique will only help you and not hinder you in anyway.

Path of Exile

You can also use Path of Building, a downloadable PoE ‘app,’ if you can call it that, that can help you to understand the passive tree better, and give you an idea of how a certain build may look like if you choose to design one yourself.

Also, when using the passive skill tree, it’s always best to avoid allocating too many strength, intel, or dexterity nodes, since they don’t really give you the upgrades you’re looking for, aside from allowing you to wear gear.

Also, life on this game is Essentlal. Yes, DPS is fun, but you’re also going to have to regularly upgrade life on your character in order to ensure they don’t die easily as you progress through the story, and later endgame.

And avoid mana nodes unless you’re using the Mind Over Matter keystone. Mana nodes are a waste and you should use your passive points for other things.

So in short:

  • Come up with a build, or find someone else’s build to copy from. That means knowing what kind of skills, weapons, armor, and all the other gear you’ll be using, etc.
  • Navigate the passive skill tree so you pick nodes that perfectly fit that build.

Also: do not allocate points on mana nodes, and do not spend points on intel, dex, or str nodes if you don’t have to. Your priorities should be on nodes that will fit the purpose of your build. Basically, find the shortest path you can that will yield the best results. Lastly, you should also prioritize on life nodes as well.

Oh yeah, one more thing, learn about elemental resistances as well. Resistance is cruclal. It sounds like a lot, but research will help quite a bit, as well as trial and error from playing the game itself.

BHC Primordial Fire Elementalist – Righteous Fire – Path of Exile

I want to share a build I’ve playing in Hardcore Bestiary and submit my entry to Build of the Week. This is a Righteous Fire Elementalist which uses the Elementalist’s golem buffs for their defensive and offensive utility. I also use Beacon of Ruin combined Shield Charge to shock enemies which explode due to Inpulsa’s modifier, Shocked Enemies Explode dealing a % of their life. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe currency trade with instant delivery.

poe builds

How does the build work?
1) Burn nearby enemies with righteous fire
2) Shock enemies and proliferate the shocks using the newly buffed Elementalist Keystone, Beacon Ruin. It now makes it so your shocks increase damage taken by at least 20%.
3) Explode enemies with Inpulsa’s Broken Heart
4) Use The Anima Stone and the Elementalist Keystones, Liege of the Primordial and Elemancer, to get one of each golem
5) Stack Primordial Eminence to increase your golem buffs
6) Use Balefire for single target scorching ray

Early Leveling 1-40
-Use FREEZING PULSE with two First Snow threshold jewels.
-Use items like Tabula Rasa, Life Spring and Gold Rim to make early leveling feel much smoother.
-Do first ascendancy at level 35-40
-Liege of the Primordial will give you a nice bonus to clear speed
-I recommend using lightning + stone golem

Mid Game 41-70’s
-Use SUMMON FLAME GOLEM
-At level 41 you can use double clay shaper which gives you 2 more golems.
-Liege of the primordial gives you 1 more golem
-Get as many jewel sockets and as much life as you can
-Grab some minion damage if you want (you will refund this later)
-Once you have enough sockets you want to use THE ANIME STONE, 1x PRIMORDIAL MIGHT, all the rest PRIMORDIAL HARMONY
-Primordial Harmony is what gives you your minion damage and clear speed
– Do second Ascendancy at level 55-60 (whenever you feel comfortable)
– After you get your second Ascendancy node, Elemancer, leveling and bosses will feel VERY easy
– Farm Blood Aquaduct to at least lvl 70. You can go longer if you aren’t quite ready to progress
– No rush to do 3rd Ascendancy as it doesn’t benefit us at all other than the resist
– Golems make Kitava in Act10 pretty easy. If you’re in hardcore don’t feel bad for paying someone to kill him.

PoE: Are You Confused To Make Animate Guardian Tanky?

In Path of Exile, if you want to try the new Chains of Command and already bought a starforge for your AG. Now, you obviously don’t want him to die ever. How can you make your guardian as tanky as possible so you don’t lose the poe buy items on him?

Path of Exile

1. Three things: high life total, high life Regen %, and capped resistance. For example, shield gives 3 /6% life regen.

2. Boots should be enchanted with +2% life regeneration when hit, this will still work on the AG. Should be able to cap elemental resist and have some additional chaos res from both boots and gloves.

3. Tankiest you can do in a 4L is Fortify, Minion Life, and Empower. Though I doubt he can kill with that. In my experience the Animate Guardian doesn’t really die ever, though caveat is I’m also using Zombies and Spectres so they can’t really focus on him, which you can’t do.

4. I guess Temp Chains + Enfeeble Blasphemy will make both of you tankier too. Also if you’re using a Stibnite flask make sure to use it near him so the enemies near him get blinded.

5. You can use BoR + a chestpiece iirc, he doesn’t care about the limitation. It’s cheap and gives a shitton of life.

6. Also, stacking regen is great. There’s a sweet little regen unique amulet worth an alch he can use, and try to get block, as much as possible. Block/regen with that amount of life and he shouldn’t ever die to t15s.

If you don’t know how to make animate guardian tanky, it is important for you to read the above article completely. Meanwhile, having more chaos orbs poe, you will become more powerful in game.